![]() So we had decided to quickly make a free update to Heist for 3DS soon after release, so our 3DS customers don't get the wrong impression that we're using them as "guinea pigs" for the coming versions.Īt first we had decided to include new languages (French, German, Italian, Spanish, Russian), tweak a small number of things and throw in a few very cool hats that didn't make it into Heist at submission. This was a bit of an internal embarrassment, because the 3DS version of Dig has always been a company milestone - the praise for that one opened a lot of doors for us and brought I&F to where we are now. ![]() For example, the 3DS version of Dig is the only version that's only in English, and the other versions have a few other tweaks and interesting stuff that make them essentially better. But we didn't have a specific plan for it, or for what it would contain.īut there was an important factor that led up to the immediate production of DLC: when we released Dig for 3DS, it was very much the first platform, and updating a 3DS version of a game isn't super easy. We had been discussing DLC (Downloadable Content - Nintendo refers to it as AOC, or Add-On Content) in the Fall, since we felt that Heist could really use it in good ways. In fact, I ordered them too there's nothing worse than finishing up a project only to be immediately thrown into more work. Everyone was distinctly leaning back in their seats in the days that followed. Once we had submitted we were obviously overjoyed that we'd made it - and knowing my co-workers, I was pretty confident that the game was free of bugs and other nonsense. Since we'd never done DLC before, making The Outsider took a lot longer than we'd expected. So things were pretty hectic leading up to submission. So it's no exaggeration that our good standing with Nintendo was at stake there. For one, our participation in the November Nintendo Direct hinged on the fact that the game would come out in December, and having just ONE tough bug in the game at submission would have pushed it into 2016. OK, so we submitted the Heist build to Nintendo of Europe and Nintendo of America in mid-November, and it HAD TO be approved on the first try - otherwise a lot of things would have fallen apart. Moving on to The Outsider, at what point in development of the main game did you decide there'd be paid DLC, and at what stage did this content (as a concept) come together? People go to the eShop looking for quality, and they dig it out. I thought we'd see a drop off a cliff once our launch discount, shop feature and home menu theme went away, but the eShop isn't Steam or the App Store. It's kept moving quite decently even though we haven't been heavily featured on the eShop since New Year's. Obviously Heist is priced higher so we wouldn't have to sell a mountain of units, but we were still surprised at the volume during the first three weeks. Well, we didn't have much to compare with, but it easily surpassed the last three games we've made (Anthill, SteamWorld Tower Defense, SteamWorld Dig) at launch. yeah, the community is good to us as always!Įarlier this year you stated it had been a sales success early on, can you talk a little about that? And fortunately, it's been unanimously positive! A lot of players tend to agree with critics, and people go out of their way telling us it's the best game they've played on the 3DS in a long time. We caught up with Image & Form CEO Brjann Sigurgeirsson to get the full lowdown on the DLC, how it came together, and future plans for SteamWorld Heist.įollowing SteamWorld Heist's launch late last year, how would you describe the reaction to it from fans? There's also a free update, it should be noted, which will have some smaller goodies of its own.Īrriving on 28th April for $4.99/€4.99/£4.49, this new content - which introduces a fresh character called Fen - will be available to pick up after applying the free update. It already offers a lengthy campaign to show off the skill-based strategy gameplay, but Image & Form is going further with The Outsider, which is paid DLC. It made its debut on 3DS, establishing its reputation ahead of the HD version rolling out this year. SteamWorld Heist was one of the best eShop games of 2015, on either platform.
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